Sat. Dec 14th, 2024

Sports have traditionally been defined as physical activities that involve competition and skill, but what about games? Should they be considered a sport? In recent years, the rise of esports has sparked a debate about the classification of games as a sport. In this article, we will explore the reasons why games deserve recognition as a sport. From the physical and mental demands of professional gaming to the culture and community that surrounds it, we will examine why games should be considered a sport and how it can benefit society. So, join us as we re-evaluate the definition of a sport and make a case for why games should be included in the sports world.

What Constitutes a Sport?

The Traditional Criteria

Physical Exertion

Traditionally, a sport has been defined as an activity that involves physical exertion. This definition is based on the idea that sports require the use of physical abilities, such as strength, speed, and endurance, to accomplish specific tasks or goals.

Examples of Physical Sports

Some examples of physical sports include football, basketball, soccer, and swimming. These sports require athletes to engage in physical activity such as running, jumping, and throwing, to achieve their objectives.

Examples of Non-Physical Sports

On the other hand, some sports do not require physical exertion in the traditional sense. For example, chess and poker are considered sports because they require strategic thinking, problem-solving, and decision-making skills. These sports do not involve physical activity but are still considered sports because they have rules, competition, and a set of skills that need to be mastered.

The Grey Area

There are also sports that fall into a grey area, such as dancing or gymnastics. These sports require physical exertion but also involve a high degree of artistic expression and skill. They are often categorized as sports because they have rules, competition, and a set of skills that need to be mastered.

Competition

Another traditional criterion for defining a sport is competition. Sports are often defined as activities that involve competition between individuals or teams. This can include one-on-one competition, team competition, or even spectator sports where the audience is the competition.

One-on-One Competition

Examples of one-on-one competition sports include boxing, tennis, and wrestling. These sports involve two individuals competing against each other to achieve a specific goal, such as hitting a ball over a net or pinned down an opponent.

Team Competition

Team sports are another type of competition, where individuals come together to form a team and compete against another team. Examples of team sports include football, basketball, and hockey. These sports require athletes to work together to achieve a common goal, such as scoring points or winning the game.

Spectator Sports

Finally, there are sports that are primarily spectator sports, such as horse racing or auto racing. These sports do not necessarily involve physical exertion but are still considered sports because they have rules, competition, and a set of skills that need to be mastered.

Skill

A third traditional criterion for defining a sport is skill. Sports are often defined as activities that require a certain level of skill to be successful. This can include physical skills, such as agility and coordination, as well as mental skills, such as strategy and decision-making.

Examples of Skill-Based Sports

Examples of sports that require physical skill include gymnastics, figure skating, and skiing. These sports require athletes to have a high level of physical ability to perform specific movements and maneuvers.

The Role of Strategy in Skill-Based Sports

Sports that require mental skill, such as chess or poker, also involve strategy. These sports require athletes to think critically and make strategic decisions to achieve their objectives.

The Impact of Technology on Skill-Based Sports

Technology has also had an impact on sports that require skill. For example, video games and esports have become increasingly popular, and they require a high level of skill and strategy to be successful. These sports involve competition, rules, and a set of skills that need to be mastered, making them a form of sport.

The Evolution of Sports

The Origins of Sports

Sports have been a part of human history for thousands of years, with the earliest known sports dating back to ancient civilizations such as the Greeks and Romans. These early sports were often ritualistic in nature, with competitions held in honor of the gods or as a means of celebrating important events.

The Development of Modern Sports

Over time, sports evolved into the modern competitions we know today. The emergence of organized leagues and governing bodies helped to standardize rules and regulations, while advancements in technology and transportation allowed for the spread of sports around the world.

The Emergence of Electronic Sports

In recent years, a new form of sport has emerged: electronic sports, or esports. Esports are competitions that involve video games, with players and teams competing against each other in a variety of game genres.

The Growth of Esports

Esports have experienced rapid growth in popularity, with major tournaments attracting millions of viewers and prize pools reaching into the millions of dollars. Professional esports players can earn significant salaries, and some even have endorsement deals with major brands.

The Recognition of Esports as a Sport

Despite its popularity, esports has faced criticism and skepticism from some quarters. However, in recent years, esports has begun to receive recognition as a legitimate sport. For example, the International Olympic Committee (IOC) has held esports demonstration events at the Olympic Games, and some national governments have begun to provide funding and support for esports.

The Debate Surrounding the Classification of Esports as a Sport

While esports has gained recognition as a sport, there is still debate surrounding its classification. Some argue that esports is not a true sport because it does not involve physical exertion, while others point to the mental and strategic skills required to compete at a high level. Ultimately, the classification of esports as a sport may depend on how it is defined.

The Future of Sports

The Merging of Physical and Digital Worlds

As technology continues to advance, the line between physical and digital worlds may become increasingly blurred. Augmented reality and virtual reality technologies have the potential to revolutionize sports, allowing for new forms of competition and training.

The Potential for New Sports

The emergence of new technologies also opens up the possibility for new sports to emerge. For example, drone racing is a relatively new sport that involves piloting drones through a course, and has gained popularity in recent years.

The Need for a Revised Definition of a Sport

As sports continue to evolve, it may be necessary to revisit the definition of what constitutes a sport. Traditional definitions may no longer be sufficient to encompass the diverse range of activities and competitions that exist today. A revised definition could help to ensure that all forms of competition are recognized and valued equally.

The Benefits of Including Games as a Sport

Key takeaway: The definition of a sport is evolving to include electronic games. While traditional sports require physical exertion and competition, electronic games are recognized as sports due to their rules, competition, and skills required. Including games as a form of sport promotes diversity and inclusion, provides mental and physical health benefits, and has the potential to contribute to economic growth. However, challenges remain, including defining what constitutes a game, balancing competition and fun, and addressing the potential for exploitation and manipulation. A revised definition of a sport is necessary to recognize the benefits of including games as a sport.

The Positive Impact on Physical Health

The Role of Exercise in Maintaining Physical Health

Exercise plays a crucial role in maintaining physical health. It helps to strengthen the heart, improve lung function, and maintain a healthy weight. Furthermore, exercise has been shown to reduce the risk of developing chronic diseases such as diabetes, hypertension, and certain types of cancer.

The Benefits of Incorporating Games into Physical Activity

Incorporating games into physical activity can provide numerous benefits for individuals of all ages. Firstly, it can increase the enjoyment and engagement of physical activity, making it more appealing to individuals who may not enjoy traditional forms of exercise. Secondly, games can provide a sense of competition and motivation, which can encourage individuals to participate in physical activity more regularly. Finally, games can provide a social outlet, allowing individuals to interact with others and build relationships while engaging in physical activity.

By including games as a form of physical activity, individuals can reap the benefits of exercise while also enjoying a fun and engaging experience.

The Positive Impact on Mental Health

The Importance of Mental Health in Overall Well-being

Mental health is a critical component of overall well-being, and it encompasses a person’s emotional, psychological, and social well-being. Mental health issues affect millions of people worldwide, and it is essential to address these concerns to improve the quality of life for individuals. Mental health can be influenced by various factors, including genetics, environment, and lifestyle. It is important to take care of one’s mental health, and engaging in mentally stimulating activities can be an effective way to do so.

The Benefits of Engaging in Mentally Stimulating Activities

Engaging in mentally stimulating activities has been shown to have numerous benefits for mental health. These activities can help improve cognitive function, increase memory and concentration, and reduce stress and anxiety. Games, in particular, offer a range of benefits for mental health. Playing games can improve problem-solving skills, increase critical thinking, and enhance creativity. It can also provide a sense of accomplishment and self-esteem, which can improve overall mental well-being.

Additionally, games can offer a social outlet for people, providing opportunities for interaction and connection with others. Playing games with others can improve communication skills, build relationships, and provide a sense of community. Games can also provide a form of escapism, allowing individuals to temporarily forget about their worries and immerse themselves in a fun and engaging activity.

In conclusion, engaging in mentally stimulating activities, such as playing games, can have a positive impact on mental health. Games can improve cognitive function, reduce stress and anxiety, and provide a social outlet for people. Therefore, it is important to re-evaluate the definition of a sport and include games as a form of physical and mental activity that can improve overall well-being.

The Positive Impact on Social Interaction

The Importance of Social Interaction for Overall Well-being

Humans are social creatures, and our well-being is intrinsically linked to our ability to interact with others. Engaging in social activities helps us to develop strong relationships, which can have a positive impact on our mental and physical health.

The Benefits of Participating in Group Activities

Group activities provide individuals with the opportunity to connect with others and form bonds that can have a lasting impact on their lives. Playing games is one such activity that encourages social interaction, and research has shown that participating in group activities can lead to a range of benefits, including:

  • Improved mental health: Engaging in group activities has been shown to reduce symptoms of depression and anxiety, and can help individuals to feel more connected and supported.
  • Increased physical activity: Group activities often involve physical exertion, which can help individuals to meet their fitness goals and maintain a healthy lifestyle.
  • Enhanced cognitive function: Group activities, such as strategy games, can help to improve cognitive function and enhance problem-solving skills.
  • Development of social skills: Group activities provide individuals with the opportunity to develop important social skills, such as communication, negotiation, and conflict resolution.
  • Improved teamwork and collaboration: Group activities often require individuals to work together towards a common goal, which can help to improve teamwork and collaboration skills.

Overall, the benefits of participating in group activities, such as playing games, are clear. By re-evaluating the definition of a sport to include games, we can ensure that more individuals have access to these benefits and can lead healthier, happier lives.

The Positive Impact on Education

The Importance of Education in Personal Development

Education plays a vital role in personal development as it shapes individuals into well-rounded citizens with critical thinking, problem-solving, and communication skills. These skills are essential for success in any aspect of life, including career and relationships. Furthermore, education fosters creativity, encourages lifelong learning, and helps individuals develop a sense of identity and purpose.

The Benefits of Incorporating Games into the Educational System

Incorporating games into the educational system can provide numerous benefits for students. Firstly, games can enhance motivation and engagement, making learning more enjoyable and accessible. Secondly, games can help develop essential skills such as collaboration, teamwork, and communication. Thirdly, games can offer opportunities for problem-solving, critical thinking, and decision-making, all of which are crucial for success in today’s world. Finally, games can promote creativity, innovation, and imagination, allowing students to explore new ideas and possibilities.

The Positive Impact on Economic Growth

The Relationship Between Sports and Economic Growth

Sports have long been considered an integral component of a country’s economic growth. This relationship is based on the assumption that sports can generate significant revenue, create employment opportunities, and contribute to the overall development of a region. By fostering tourism, promoting local businesses, and providing a platform for the exchange of ideas and cultural understanding, sports have the potential to act as a catalyst for economic growth.

The Potential for Games to Contribute to Economic Growth

Games, including video games and esports, have emerged as a new form of entertainment that is capturing the attention of audiences worldwide. With the increasing popularity of games, it is important to consider their potential impact on economic growth. The gaming industry has already demonstrated its ability to generate significant revenue, create employment opportunities, and promote the development of new technologies. As the gaming industry continues to expand, it is likely that games will play an increasingly important role in driving economic growth.

The Potential for a Level Playing Field

Traditional sports have long been considered the epitome of athletic competition, with organized leagues and tournaments governing the way athletes compete. However, these traditional sports often fall short in terms of promoting a level playing field for all participants. In many cases, factors such as physical abilities, access to resources, and social status can greatly impact an individual’s ability to succeed in a particular sport.

The Inequality in Traditional Sports

Inequality in traditional sports can manifest in various forms. For example, in sports that require expensive equipment, such as golf or tennis, individuals from lower socioeconomic backgrounds may not have access to the necessary resources to compete at a high level. Additionally, sports that rely heavily on physical attributes, such as height or speed, can create an inherent disadvantage for individuals who may not possess these traits.

The Potential for Games to Promote Fairness and Equality

In contrast, games have the potential to promote fairness and equality among all participants. Many games, such as chess or Go, do not rely on physical attributes and can be played by individuals of all ages and abilities. Furthermore, the digital age has brought about the rise of esports, which allows individuals to compete in video games at a high level, regardless of their physical abilities.

Additionally, games can also provide a level playing field in terms of access to resources. With the rise of online gaming, individuals can compete against others from all over the world, regardless of their location or socioeconomic background. This allows for a more diverse range of participants and can help to break down barriers that may exist in traditional sports.

Overall, the potential for games to promote fairness and equality makes them a strong candidate for recognition as a sport. By providing a level playing field for all participants, games have the ability to bring people together and promote inclusivity in a way that traditional sports may not.

The Challenges of Including Games as a Sport

The Perception of Games as a Non-Physical Activity

The Historical Perception of Non-Physical Activities

The historical perception of non-physical activities dates back to ancient Greece, where sports were limited to physical activities such as running, wrestling, and discus throwing. This perception continued through the centuries, with non-physical activities such as chess and billiards being considered more as pastimes than sports.

The Current Perception of Games as a Non-Physical Activity

In the modern era, the perception of games as a non-physical activity is still prevalent. Many people view video games and other digital games as a form of entertainment, rather than a sport. This perception is due in part to the fact that many traditional sports require physical exertion, while games do not. Additionally, there is a perception that games are less challenging than sports, as they do not require physical strength or endurance.

However, it is important to note that this perception is changing as games continue to evolve and become more complex. Some games, such as esports, require a high level of skill and strategy, and can be just as physically demanding as traditional sports. Additionally, the rise of virtual reality technology has led to the development of games that require physical movement, such as virtual reality sports.

In conclusion, the perception of games as a non-physical activity is a challenge when it comes to including them as a sport. However, as games continue to evolve and become more complex, this perception is likely to change.

The Difficulty in Defining What Constitutes a Game

The Variety of Game Genres

One of the main challenges in defining what constitutes a game is the sheer variety of game genres that exist. From first-person shooters to sports games, puzzle games to role-playing games, there is a vast array of different types of games that all have their own unique mechanics and gameplay elements. This makes it difficult to establish a single, clear definition of what constitutes a game.

The Evolving Nature of Games

Another challenge in defining what constitutes a game is the evolving nature of games. As technology advances and new gameplay mechanics are developed, the boundaries of what is considered a game become increasingly blurred. For example, the rise of virtual reality and augmented reality technologies has led to the development of new types of games that blur the line between digital and physical experiences.

Furthermore, the increasing popularity of mobile and casual games has led to the development of new genres of games that are played on smartphones and tablets, further complicating the definition of what constitutes a game.

The Complexity of Game Elements

In addition to the variety of game genres and the evolving nature of games, the complexity of game elements also presents a challenge in defining what constitutes a game. Games often incorporate a variety of different elements, such as story, characters, art, music, and social interactions, which all contribute to the overall gameplay experience. This makes it difficult to isolate and define the specific elements that are necessary for a game to be considered a sport.

The Cultural Significance of Games

Finally, the cultural significance of games also presents a challenge in defining what constitutes a sport. Games have become an integral part of modern culture, with many people engaging in competitive play and organized leagues and tournaments. This has led to the development of a rich culture of gaming, complete with its own heroes, legends, and traditions. As a result, the cultural significance of games cannot be ignored when considering whether they should be recognized as a sport.

The Challenge of Balancing Competition and Fun

The Importance of Fun in Games

One of the main reasons why games are often not considered sports is because they prioritize fun over competition. While traditional sports like football and basketball have rules and regulations that prioritize winning, games like Super Mario and Minecraft prioritize the enjoyment of the player. This focus on fun can lead to a more relaxed and less intense experience for players, which can be seen as the opposite of what traditional sports offer.

The Risk of Over-Competition in Traditional Sports

Traditional sports can also suffer from over-competition, which can lead to a negative experience for players. When competition becomes too intense, players can become stressed and overwhelmed, which can lead to burnout and a loss of enjoyment in the sport. In contrast, games offer a more casual and relaxed experience that prioritizes fun over competition.

Balancing Competition and Fun

Despite the importance of fun in games, it is also important to balance competition with fun. Without some level of competition, games can become too easy and repetitive, leading to a lack of challenge and enjoyment for players. However, too much competition can lead to stress and burnout, as mentioned earlier. Therefore, finding the right balance between competition and fun is crucial for the success of any game.

One way to balance competition and fun is through the use of challenges and obstacles. Challenges can provide a sense of accomplishment and satisfaction for players, while also adding an element of competition. However, these challenges should not be so difficult that they become frustrating or overwhelming for players. Instead, they should be challenging enough to be rewarding, but not so difficult that they become demotivating.

Another way to balance competition and fun is through the use of social interactions and collaborative gameplay. Games like Fortnite and Overwatch offer opportunities for players to work together and collaborate, which can lead to a more positive and enjoyable experience for everyone involved. This can also help to reduce the pressure and intensity of competition, making the experience more enjoyable for all players.

In conclusion, balancing competition and fun is a crucial aspect of any game. While fun should be prioritized to create a more relaxed and enjoyable experience for players, some level of competition is necessary to provide a sense of challenge and accomplishment. By finding the right balance between competition and fun, games can offer a unique and enjoyable experience that traditional sports may not be able to provide.

The Potential for Exploitation and Manipulation

Esports, or competitive video gaming, has grown in popularity in recent years, with large prize pools and global audiences. However, with this growth comes the potential for exploitation and manipulation of players, particularly in regards to gambling and match-fixing.

The Risks of Exploitation in Esports

One major concern is the potential for exploitation of young and vulnerable players by unscrupulous individuals or organizations. These players may be coerced into fixing matches or engaging in other unethical behavior for financial gain.

The Need for Regulation in Esports

In order to address these concerns, it is necessary for esports to be regulated in a similar manner to traditional sports. This would include measures such as background checks on players and teams, as well as penalties for match-fixing and other forms of cheating.

Additionally, esports organizations and tournaments must take steps to protect players from exploitation, such as providing support and resources for mental health and addiction issues. By ensuring that esports are conducted in a fair and ethical manner, they can be recognized as a legitimate sport and continue to grow in popularity.

The Need for a Revised Definition of a Sport

Traditionally, the definition of a sport has been narrow and restrictive, limiting the classification of physical activities to those that involve competition, physical exertion, and skill. However, with the rise of esports and the increasing popularity of gaming as a form of entertainment and competition, it is necessary to reevaluate this definition and consider the inclusion of games as a sport.

One of the main challenges in including games as a sport is the need for a revised definition of a sport that is more inclusive and better suited to the unique characteristics of gaming. This requires a more expansive definition that takes into account the physical, mental, and social aspects of gaming and esports, as well as the level of skill and competition involved.

The Need for a More Inclusive Definition of a Sport

The current definition of a sport is often criticized for being too narrow and exclusive, and for ignoring the many benefits that gaming and esports can provide. A more inclusive definition of a sport would allow for the recognition of the physical and mental benefits of gaming, as well as the skill and competition involved.

In addition, a more inclusive definition of a sport would recognize the growing popularity of esports and the increasing number of professional gamers who compete at the highest levels of competition. By including games as a sport, it would be possible to provide the same level of recognition and support to gamers as is currently provided to athletes in traditional sports.

The Benefits of Including Games as a Sport

Including games as a sport would have many benefits, both for the gaming community and for society as a whole. It would provide recognition and support for the many professional gamers who compete at the highest levels of competition, and it would help to promote the physical, mental, and social benefits of gaming and esports.

In addition, the recognition of games as a sport would help to increase the visibility and legitimacy of esports, and would help to attract more investment and support for the industry. This would help to drive innovation and growth in the gaming industry, and would provide new opportunities for both gamers and developers.

Overall, the need for a revised definition of a sport is clear, and the inclusion of games as a sport is long overdue. By providing a more inclusive and expansive definition of a sport, it will be possible to recognize the many benefits of gaming and esports, and to provide the same level of recognition and support to gamers as is currently provided to athletes in traditional sports.

  • Expanding the Scope of Sports
    • Promoting Physical Activity
      • Encouraging Social Interaction
      • Reducing Sedentary Behavior
    • Enhancing Cognitive Abilities
      • Improving Problem-Solving Skills
      • Developing Strategic Thinking
  • Embracing Diversity and Inclusivity
    • Supporting a Wide Range of Interests
    • Providing Opportunities for Individuals with Disabilities
  • Fostering Competition and Fair Play
    • Developing Sportsmanship and Ethics
    • Creating a Level Playing Field for All Participants
  • Encouraging Innovation and Technological Advancements
    • Adapting to the Evolving Nature of Games
    • Enhancing the Player Experience and Engagement
  • Nurturing a Sense of Community and Global Connection
    • Building Bonds Across Cultures and Nationalities
    • Fostering a Shared Passion for Gaming
  • Enhancing Educational and Career Opportunities
    • Providing Pathways for Higher Education and Research
    • Facilitating Career Development in the Gaming Industry
  • Improving Overall Quality of Life
    • Boosting Mental Health and Well-being
    • Contributing to Economic Growth and Development

The Challenges of Including Games as a Sport

While the idea of considering games as a sport may seem appealing, there are several challenges that must be addressed before such a transition can be made.

  • Lack of Physical Activity: Traditional sports involve physical activity, such as running, jumping, and throwing, which are not typically associated with games. While some games, such as dance-based games, may require physical exertion, others, such as strategy-based games, do not.
  • Subjective Definition of a Sport: The definition of a sport is subjective and has evolved over time. For example, surfing, skateboarding, and even chess have been recognized as sports. However, the inclusion of games as a sport raises questions about the criteria used to define a sport.
  • Lack of Standardization: Another challenge in including games as a sport is the lack of standardization. Each game has its own rules, which can vary widely depending on the platform or version. This makes it difficult to compare performances and rank players.
  • Difficulty in Measuring Performance: Unlike traditional sports, where metrics such as distance, time, and scoring can be used to measure performance, games rely on more subjective measures, such as strategy, creativity, and problem-solving. This makes it difficult to quantify and compare player performance.
  • Perception of Games as a Non-Sport: Finally, there is a perception that games are not a sport, but rather a form of entertainment. This perception may be due to the historical origins of games, which were not designed for competition, but rather for leisure. However, this perception is changing as e-sports and game-based competitions gain popularity.

Despite these challenges, the growing popularity of e-sports and game-based competitions suggests that games may deserve recognition as a sport. As technology continues to advance and games become more sophisticated, it may be possible to overcome these challenges and recognize games as a legitimate form of competition.

The Importance of Adapting to a Changing World

In today’s rapidly evolving world, it is essential to adapt to changes and redefine concepts that were once considered rigid. The traditional definition of a sport, which includes physical activity and competition, has been challenged by the emergence of electronic games. While some may argue that games do not belong in the same category as sports, it is crucial to consider the importance of adapting to a changing world.

The Shift from Physical to Digital

The rise of technology has led to a significant shift from physical to digital activities. With the advent of video games, people can now engage in competitive activities without the need for physical exertion. This shift has challenged the traditional definition of a sport, which has been rooted in physical activity. However, it is essential to recognize that this shift is a natural progression in the evolution of human activities.

The Impact of Technology on Society

Technology has had a profound impact on society, and its influence is only set to grow. The increasing popularity of electronic games is a reflection of this impact. As technology continues to shape our lives, it is essential to adapt to these changes and redefine concepts that were once considered rigid. Including games as a form of sport is one such adaptation that recognizes the changing nature of society.

Embracing Diversity and Inclusion

Including games as a form of sport also promotes diversity and inclusion. While traditional sports have often been associated with physical ability and a particular body type, electronic games provide an opportunity for people of all abilities and backgrounds to participate in competitive activities. This inclusivity is an essential aspect of adapting to a changing world, where diversity and inclusion are increasingly valued.

In conclusion, the importance of adapting to a changing world cannot be overstated. As technology continues to shape our lives, it is crucial to redefine concepts that were once considered rigid. Including games as a form of sport is one such adaptation that recognizes the changing nature of society and promotes diversity and inclusion.

FAQs

1. What is the definition of a sport?

The definition of a sport is a physical or mental activity that is competitive and has a set of rules and a recognized format. It is usually played or practiced for recreation or entertainment.

2. Why are games considered to be a sport?

Games are considered to be a sport because they involve physical or mental competition, have rules and a recognized format, and are played or practiced for recreation or entertainment. Some games, such as chess and Go, are mental sports that do not require physical activity, while others, such as football and basketball, are physical sports that require athletic ability.

3. What are the benefits of considering games as a sport?

There are several benefits to considering games as a sport. First, it would provide more opportunities for people to participate in physical and mental competition, which can improve their health and well-being. Second, it would increase the recognition and respect given to games as a legitimate form of athletic competition. Finally, it would provide more funding and support for the development and promotion of games as a sport.

4. What are some examples of games that could be considered sports?

There are many games that could be considered sports, including chess, Go, poker, and esports such as League of Legends and Dota 2. These games involve physical or mental competition, have rules and a recognized format, and are played or practiced for recreation or entertainment.

5. How can games be promoted and developed as a sport?

There are several ways that games can be promoted and developed as a sport. First, it is important to establish a set of rules and a recognized format for the game. Second, it is important to create opportunities for people to participate in the game, such as through tournaments and leagues. Third, it is important to provide funding and support for the development and promotion of the game. Finally, it is important to increase awareness and recognition of the game as a legitimate form of athletic competition.

Are Video Games a Sport? | The New York Times

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